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Course Outline

Development environment

  • Requirements for the development environment
  • Xcode and the iOS SDK
  • Registration with the Apple Developer Program
  • Common reasons for application rejection
  • Human Interface Guidelines

Xcode iOS Projects

  • Overview of Xcode
  • Creating an iOS project
  • Testing on simulators and real devices

Adaptive Layout

  • Using Storyboards
  • Supporting multiple devices
  • Icon sizing and device orientation
  • UI Components
  • Building a User Interface

Swift

  • Overview of the Swift programming language
  • Variables, constants, and data types
  • Language constructs
  • Using Xcode to develop Swift applications
  • Utilizing Playgrounds

Swift Classes and Scenes

  • Creating Swift classes
  • Instance variables and initialization
  • Memory management
  • Strong and weak references
  • Constructor types
  • Protocols, Hashable, and Printable
  • Inheritance
  • Creating Scenes
  • Implementing View Controllers
  • Outlets and Actions

Working with Graphics

  • Adding icons and images
  • Using the SpriteKit API
  • Animating Sprites

User Interaction

  • Buttons and event handlers
  • Pan gesture recognition
  • Tap gesture recognition

Multiple Screen Applications

  • Table Navigation
  • Tabbed Applications
  • Navigation Controllers

Location Services

  • Position and Altitude
  • Compass Direction

Device Access and Storage

  • File Storage
  • Accessing the Music Library
  • Accessing SQLite Databases

Bluetooth

  • Bluetooth API
  • Centrals
  • Peripherals

Speech Framework

  • Speech to text
  • Text to Speech

Networking

  • Network Access
  • Serializing and Deserializing JSON
  • REST Web Services

Requirements

Attendees are expected to have some prior programming experience.

 35 Hours

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Price per participant

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