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Course Outline

Introduction

Overview of an embedded Linux system architecture

Overview of Poky and bitbake

Preparing your development environment

Preparing your target development board and toolkits

Understanding the Yocto Project source tree

Building an image

Using the Toaster web interface to initiate builds

Adding packages to the generated image

Understanding Board Support Packages (BSPs), recipes, configurations, and layers

Writing a recipe

Overview of some existing build systems - Autotools, CMake, Meson

Building, configuring, and adding a custom application

Troubleshooting build failures

Fixing common cross-compilation issues

Customizing the build with layers

Extending existing recipes

Writing a custom machine configuration

Adding and managing runtime packages

Adding a custom image

Creating a custom image

Generating rootfs

Using the Yocto Project SDK

Developing an application using the Poky SDK

The Application Development Toolkit

Closing remarks

Requirements

  • Participants must have compiled a kernel at least once for a standard desktop (non-embedded) Linux system.
  • Participants should understand the components that make up the Linux userspace on a desktop system.
  • Participants must know how to generate and apply patches.
  • Participants must be able to explain the function of GNU Make and Autotools, as well as identify other available build systems.
  • It is ideal if participants maintain at least one Linux package, either as an upstream author or within a traditional Linux desktop distribution.
  • Previous experience in embedded development is not required; it does not substitute for the knowledge of traditional Linux desktops outlined above.

Audience

  • Developers
  • System engineers
  • Test engineers
  • System administrators
 28 Hours

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