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Course Outline

Introduction to Design Patterns

  • Definition of a design pattern
  • Core elements of a pattern
  • Advantages and disadvantages of using patterns

GoF Design Patterns

Creational Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioral Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (or Intercepting Filter)
  • Observer (second version)
  • Strategy

Enterprise Application Architecture Patterns for Web

  • MVC - Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • Concepts of Entity and Repositories
  • System Decomposition
  • Examples of component-based Symfony 2 and Zend Framework 2

Requirements

  • Foundational knowledge of PHP
  • Familiarity with object-oriented programming concepts

Target Audience

  • PHP developers
  • Software engineers aiming to enhance code structure and reusability
  • Technical leads seeking to implement proven design solutions
 14 Hours

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