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Course Outline
Core Concepts of Augmented Reality
- Demystifying AR: exploring concepts, historical context, and modern applications.
- The mechanics of AR: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore’s capabilities and compatible hardware devices.
Setting Up the Development Environment
- Integrating the ARCore SDK into Android Studio and Unity projects.
- Installing necessary libraries, build tools, and external dependencies.
- Adjusting project configurations and setting up device debugging tools.
ARCore Architecture and API Utilization
- Exploring motion tracking and environmental awareness features.
- Applying plane detection, light estimation, and depth APIs to scenes.
- Implementing Cloud Anchors to enable shared AR experiences.
- Managing 3D models, textures, and materials within AR contexts.
Hands-On Project Development
- Conceptualizing and building an AR-based simulation for commercial use.
- Designing interactive interfaces and product visualization components.
- Enabling basic user interactions such as touch, rotation, and scaling.
Integration and Release Strategy
- Conducting tests on supported Android devices to ensure stability.
- Packaging and distributing apps via the Play Store or internal distribution channels.
- Applying best practices for performance optimization, user experience, and data handling.
- Preparing comprehensive documentation and project assets for final presentation.
Capstone Project
- Developing an AR prototype focused on commercial educational applications.
- Presenting and evaluating the technical functionality of the solution.
- Reviewing pedagogical impact and discussing real-world practical applications.
Recap and Future Pathways
Requirements
- Foundational knowledge of Android development workflows or the Unity interface.
- A working familiarity with 3D graphics principles and mobile application structures.
- A genuine interest in educational technology and interactive digital media formats.
Target Audience
- Academic staff and instructors within technology and innovation programs.
- Software developers and content creators exploring AR application possibilities.
- Educators seeking to implement immersive tools for both academic and commercial contexts.
21 Hours