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Course Outline
Introduction
Preparing the Browser for WebGL Content Rendering
Overview of the Graphics Creation Process
Creating a 2D Static Object
Applying Color to the Object
Rotating the Object
Converting the Object to 3D
Understanding Points, Vectors, and Meshes
Transforming the Object
Introducing Directional and Ambient Lighting
Adding Transparency, Texture, and Reflection
Introducing Additional Objects
Simulating Camera Movements
Programming Vertex and Pixel Shaders
Animating the Object
Enabling Mouse Interaction with the Object
Summary and Conclusion
Requirements
- Experience with JavaScript programming
- Familiarity with vectors and matrices is beneficial but not mandatory
- Knowledge of linear algebra (matrix and vector multiplication, addition)
- Understanding of trigonometry (concepts such as sine and cosine)
21 Hours