Pixar USD (Universal Scene Description) Fundamentals Training Course
Universal Scene Description (USD) is an open-source framework created by Pixar for exchanging 3D computer graphics data across various applications. It is designed to be flexible and extensible, enabling collaborative environments with interconnected tools, such as NVIDIA Omniverse.
This instructor-led live training (available online or onsite) targets design engineers, architects, and developers who want to use Pixar USD to create, construct, and share common 3D scenes or assets while collaborating simultaneously from different graphics tools.
Upon completing this training, participants will be able to:
- Establish the necessary development environment to begin building 3D graphics and workflows.
- Grasp the fundamentals of USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using supported USD plugins for third-party applications (Maya, Katana, and Houdini).
Course Format
- Interactive lectures and discussions.
- Extensive exercises and practical practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- While this course focuses on USD, it may also utilize other software applications such as Maya, Katana, and Houdini. Please confirm if you have specific requirements.
- To request customized training for this course, please contact us to arrange.
Course Outline
Introduction
- Overview of Pixar USD features and components
- Understanding the USD composition
Preparing the Development Environment
- Building and installing dependencies and components
- Setting the environment variables for Python
Authoring USD
- Creating a USD stage
- Creating and editing prims
- Referencing layers
- Converting layers into different USD file formats
- Traversing prims in a stage
- Creating and editing variants
- Applying transformations, animations, layer offsets, and shading
Working with Plugins and Examples
- Modifying variant examples in Katana
- Generating USD assets from Maya
- Modifying USD scenes with Houdini
- Setting up and using Usdview plugin
- Building schema classes
Troubleshooting
Summary and Conclusion
Requirements
- Understanding of 3D modeling and production concepts
- Python programming experience
Audience
- Design Engineers
- Architects
- Developers
Open Training Courses require 5+ participants.
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Testimonials (1)
The practices and the fact that you can share your screen for guidance from the trainer
Ramon Vann Cleff - DOST - Advanced Science and Technology Institute
Course - SolidWorks
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