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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Interface and workspace walkthrough
- Initializing projects and navigating the toolset
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Building and importing 3D models
- Managing geometry and object hierarchies
- Assembling intricate scenes
Materials and Texturing
- Assigning and modifying materials
- Applying textures and defining surface characteristics
- Essentials of lighting and achieving visual fidelity
VR Export from SimLab Composer
- Preparing assets for VR compatibility
- Performance optimization for real-time rendering
- Exporting VR-ready projects from SimLab
Overview of Meta Quest 3
- Initial unpacking and setup procedures
- Account configuration and system settings
- Navigating, interacting, and exploring key features
Integrating SimLab Composer with Meta Quest 3
- Establishing a VR deployment workflow
- Migrating SimLab VR projects to Meta Quest 3
- Testing and enhancing immersive experiences
Practical VR Application
- Live hands-on session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentations
- Resolving common technical issues
Conclusion and Further Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with standard computer graphics applications
- Knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Specialists in training and visualization
- IT personnel involved in supporting VR initiatives