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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Interface and workspace walkthrough
  • Initializing projects and navigating the toolset
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Building and importing 3D models
  • Managing geometry and object hierarchies
  • Assembling intricate scenes

Materials and Texturing

  • Assigning and modifying materials
  • Applying textures and defining surface characteristics
  • Essentials of lighting and achieving visual fidelity

VR Export from SimLab Composer

  • Preparing assets for VR compatibility
  • Performance optimization for real-time rendering
  • Exporting VR-ready projects from SimLab

Overview of Meta Quest 3

  • Initial unpacking and setup procedures
  • Account configuration and system settings
  • Navigating, interacting, and exploring key features

Integrating SimLab Composer with Meta Quest 3

  • Establishing a VR deployment workflow
  • Migrating SimLab VR projects to Meta Quest 3
  • Testing and enhancing immersive experiences

Practical VR Application

  • Live hands-on session using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentations
  • Resolving common technical issues

Conclusion and Further Directions

Requirements

  • A solid grasp of 3D design principles
  • Proficiency with standard computer graphics applications
  • Knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Specialists in training and visualization
  • IT personnel involved in supporting VR initiatives

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