Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Introduce ISO 9241 as a critical standard in the usability field.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and objectives.

2. USER RESEARCH

Identify the essential components of usage.

Master techniques for interviewing target audiences.

Define the difference between observation and interpretation.

Collect and analyze high-quality user data.

Develop effective research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create product personas and interpret their needs.

Understand Hick’s Law, which describes the relationship between the number of user interface choices and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability through effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between effective and ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganized information.

Develop a proper flow between a person and a product or service.

Organize, structure, and label content, functions, and features.

Contrast the implementation model, mental model, and conceptual model.

6. INTERACTION DESIGN

Confidently describe different user interface design patterns.

Select the appropriate interactive control in a user interface design.

Easily define the concept of progressive disclosure.

State the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify good and poor page layouts.

Choose the correct interactive control in a user interface design.

Enhance your research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Select from different types of prototyping, such as paper and electronic prototypes.

Describe the differences between prototypes and sketches.

Identify multiple different design solutions before deciding on a specific design solution.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

State the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate the usability of systems by applying usability heuristics.

Requirements

There are no specific prerequisites required to enroll in this course.

 28 Hours

Number of participants


Price per participant

Testimonials (7)

Upcoming Courses

Related Categories