Course Outline
1. GUIDING PRINCIPLES
Explore the core tenets of user-centered design
Introduction to ISO9241 as a critical standard in the field of usability
Understand the distinctions between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Identify the appropriate components of use
Develop effective techniques for interviewing target audiences
Distinguish between observation and interpretation
Collect and analyze high-quality user data
Develop robust research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Develop product personas and interpret their specific needs
Explain the Hick’s Law principle regarding the relationship between interface choices and cognitive load
Define and manage the key elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Utilize behavioral data to evaluate design concepts
Select design alternatives using a/b testing methods
Explain the significance of iterative design
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience
Establish an effective flow between users and products or services
Organize, structure, and label content, functions, and features
Differentiate between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interface design
Clearly define the concept of progressive disclosure
Distinguish between interaction design and information architecture
Highlight the importance of consistency in user interface design
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design
Assess the quality of page layouts
Select appropriate interactive controls for user interface design
Enhance research insights through eye-tracking methodology
8. INTERFACE PROTOTYPING
Select between different prototyping types, such as paper and digital
Describe the distinctions between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Practically create paper prototypes
9. USABILITY EVALUATION
Recall Jakob Nielsen’s usability heuristics and other foundational usability principles
Identify the various types of usability evaluation
Document data collected during usability evaluations
Assess system usability by applying established usability heuristics
Requirements
There are no specific prerequisites required for enrollment in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!