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Course Outline

1. AR Foundations and the Ecosystem

  • Understanding AR: Definition, history, and evolution. Distinctions between VR, AR, and MR (Mixed Reality).
  • AR Use Cases: Industry landscape (E-commerce, Education, Healthcare, Gaming, Industrial sectors).
  • Core AR Technologies: Tracking methods – Image Tracking, Plane Detection, World Tracking, 6DOF versus 3DOF.
  • Mobile Platforms: Introduction to ARKit (iOS) and ARCore (Android). Exploring their strengths and limitations.
  • Development Setup: Installing Unity and configuring AR Foundation.
  • Workshop 1: Establishing your initial AR project.

2. Position Tracking and Object Placement

  • Basics of World Tracking: Horizontal and Vertical Planes (Plane Detection).
  • Input Management: Detecting touches and gestures. Understanding Raycasting in AR.
  • Workshop 2: Positioning 3D Objects within the Real World.
  • Object Manipulation: Allowing users to scale, rotate, and move placed 3D models.
  • Workshop 3: Interacting with Objects. Implementing Controllers for Model Manipulation.
  • Persistent Anchors: Saving and reloading AR sessions.

3. Image-Based AR and Animation

  • Image Tracking: Principles and creating libraries of reference images.
  • Workshop 4: Image-Based AR: Detecting a poster or graphic and overlaying a 3D model or video.
  • Animation and Visual Effects: Adding animations to 3D models. Utilizing Particle Systems in AR.
  • Workshop 5: Refining Design. Adding animations and basic visual effects.
  • Face and Body Tracking: Introduction to filter creation – operational principles and 3D masks.

4. Advanced Tracking and UX/UI in AR

  • 3D Object Tracking: Scanning and using physical objects as markers.
  • Occlusion: Creating realism by making virtual objects appear behind real ones.
  • User Interface (UX/UI) in AR: Design challenges, 3D design, and principles for placing information on the display (HUD).
  • Workshop 6: Interface and Instructions: Adding a UI to your project to guide users on scanning a space.
  • AR Cloud and Shared Experiences: Introduction to multi-user AR sessions.
  • Performance Optimization: Tips for 3D models, textures, and scripts.

5. Publication, Ethics, and the Future of AR

  • Testing AR Apps: Addressing challenges like varying lighting, environments, and devices.
  • Publishing Apps: The export and submission process for the Apple App Store and Google Play Store.
  • Future Trends: WebAR, AR glasses technology (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR).
  • Ethics, Privacy, and Security in AR: Legal and ethical considerations regarding scanning user spaces and data handling.
  • Final Project: Participants present their completed projects, discussing challenges encountered and lessons learned.

 

Requirements

  • Prior technical background is not necessary
  • No coding experience is required
  • Familiarity with markup languages (HTML, XML, etc.) is beneficial
 35 Hours

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