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 Duration 14 hours

Course Outline

Media Device Management

Browser Permissions using navigator.permissions

  • Hardware Access:
    • Webcam
    • Microphone
  • Optional Permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Permission queries and status checks
  • Limitations and browser compatibility considerations

Accessing Media Devices via navigator.mediaDevices

  • Device enumeration
  • Managing device changes

Cross-Browser Compatibility

  • API Usage:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Safari fallback strategies

Media Device Operations

  • Device initialization: getUserMedia(constraints)
  • Media device constraints
  • Managing media stream start and stop actions
  • Handling device changes

Recording with MediaRecorder

  • Starting and stopping streams and recordings
  • Downloading .webm files
  • Real-time waveform preview

Optional Enhancements:

  • Saving audio in .wav format using ScriptProcessorNode
  • Audio FFT spectrum visualization
  • Volume bar display in decibels
  • Voice recognition via webkitSpeechRecognition

Peer Connection

Signaling Servers

  • Bidirectional channel options:
    • WebSocket
    • Socket.io
    • SignalR
  • Message structure
  • Simplified WebRTC client implementation
  • Complete signaling flow

Video Chat using WebRTC

  • Architecture: Node.js + ws
  • WebRTC client: RTCPeerConnection
  • Local End-to-End (E2E) testing

Optional Features:

  • Call termination (closing connection, stopping media)
  • Group calling (multi-user rooms)
  • Token-based simple authentication

Screen Sharing

  • Utilizing getDisplayMedia()
  • Architecture and options

Session Description Protocol (SDP)

  • Introduction and components
  • Reading and interpreting SDP
  • Codecs:
    • Audio & Video
    • Negotiation and control
    • Fallback strategies

WebRTC Statistics via getStats()

  • Types of statistics
  • Interpreting statistical data
  • Live bitrate/jitter charts
  • Quality adaptation strategies

Comprehensive Coverage of All Topics

  • Hands-on use-case implementation

Requirements

This program is tailored for frontend and full-stack developers, technical architects, and engineers focused on building browser-based real-time communication features such as video chat, screen sharing, or audio streaming. Participants are expected to have a solid grasp of JavaScript and web technologies, with prior experience in Node.js and WebSocket-based communication serving as a beneficial advantage.

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