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Course Outline

Media Devices Handling

1. Browser Permissions with navigator.permissions

  • Accessing hardware:
    • Webcam
    • Microphone
  • Optional permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Permission querying and status checks
  • Limitations and browser compatibility considerations

2. Reading Media Devices with navigator.mediaDevices

  • Device enumeration techniques
  • Managing device change events

3. Cross-browser Compatibility

  • API implementation:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Strategies for Safari fallback

4. Media Device Handling

  • Device initialization via getUserMedia(constraints)
  • Configuring media device constraints
  • Starting and stopping media streams
  • Handling dynamic device changes

5. Recording Devices with MediaRecorder

  • Controlling streaming and recording states
  • Downloading .webm files
  • Real-time waveform visualization

Optional Add-ons:

  • Saving in .wav format using ScriptProcessorNode
  • Audio FFT spectrum visualization
  • Volume level monitoring in decibels
  • Voice recognition integration with webkitSpeechRecognition

Peer Connection

1. Signaling Servers

  • Bidirectional channel options:
    • WebSocket
    • Socket.io
    • SignalR
  • Message structure definition
  • Simplified WebRTC client setup
  • Complete signaling flow implementation

2. Video Chat via WebRTC

  • Architecture: Node.js + ws
  • WebRTC client implementation using RTCPeerConnection
  • Local end-to-end testing procedures

Optional Features:

  • Call termination (closing connections and stopping media)
  • Group calling capabilities (multi-user rooms)
  • Token-based authentication mechanisms

3. Screen Sharing

  • Utilizing getDisplayMedia()
  • Architectural design and available options

4. Session Description Protocol (SDP)

  • Introduction and core contents
  • Reading and interpreting SDP data
  • Codec management:
    • Audio & Video codecs
    • Negotiation and control processes
    • Fallback strategies

5. WebRTC Statistics with getStats()

  • Statistical data types
  • Interpreting statistical outputs
  • Live bitrate and jitter visualization
  • Strategies for quality adaptation

6. All of the topic are

  • Hands-on use-case

Requirements

This course is designed for frontend and full-stack developers, technical architects, and engineers creating browser-based real-time communication features such as video chat, screen sharing, or audio streaming. Participants should possess a solid working knowledge of JavaScript and web technologies, with prior experience in Node.js and WebSocket-based communication being beneficial but not mandatory.

 14 Hours

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