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Course Outline
- Introduction to Immersive Technology and current market trends.
- Understanding Augmented and Virtual Reality and how they can reshape our daily activities.
- Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
- Demo augmented reality application built in Unity, focusing on enhancing print media with images, text, and videos.
- Exploration of how these applications can be extended across different sectors and their potential impact.
- Demo virtual reality application demonstrating how VR changes storytelling techniques and its emotional resonance.
- Introduction to devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, Gear VR, and others.
- Conclusion and resources for further exploration into the depth of this technology.
Requirements
- Basic IT Knowledge
Audience
- For creative entrepreneurs, this serves as the perfect introduction to current trends in the products and technologies of the emerging augmented and virtual reality market.
- Journalists, media and content producers, or educators will discover methods for augmenting print-based media with audio, images, and videos.
- Web designers and app developers will acquire a set of technological building blocks that can be integrated into their service portfolios.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like