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Course Outline

  • Introduction to Immersive Technology and current market trends.
  • Understanding Augmented and Virtual Reality and how they can reshape our daily activities.
  • Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
  • Demo augmented reality application built in Unity, focusing on enhancing print media with images, text, and videos.
  • Exploration of how these applications can be extended across different sectors and their potential impact.
  • Demo virtual reality application demonstrating how VR changes storytelling techniques and its emotional resonance.
  • Introduction to devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, Gear VR, and others.
  • Conclusion and resources for further exploration into the depth of this technology.

Requirements

  • Basic IT Knowledge

Audience

  • For creative entrepreneurs, this serves as the perfect introduction to current trends in the products and technologies of the emerging augmented and virtual reality market.
  • Journalists, media and content producers, or educators will discover methods for augmenting print-based media with audio, images, and videos.
  • Web designers and app developers will acquire a set of technological building blocks that can be integrated into their service portfolios.
 7 Hours

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