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Course Outline
Day 1
- Establishing a VR development workspace.
- Configuring a VR demonstration area.
- Key considerations regarding various headsets and their significant impact on experience design.
- An overview of controller characteristics and their influence on design.
- Installation of necessary VR development software.
- VR 'Hello World': Creating a white cube on the floor.
- Principles of interaction design.
- Introduction to the VR development workflow.
Day 2
- Exploring the Unity workspace.
- Exercise: Building an experience entirely from the Unity Editor.
- Creating Unity standalone applications.
- Scripting behaviors in Unity.
- Exercise: Creating a simple solar system (scripting and geometry).
Day 3
- Importing 3D models into Unity.
- Fundamentals of rendering (lighting, textures, shaders)
- *Note: Advanced rendering techniques are not covered in this training.
- Leveraging the Unity Asset Store.
- Event-driven programming in Unity.
- Input handling for VR controllers.
- Exercise: Grabbing planets (user interaction in VR).
Day 4
- Movement in VR: Technical and design considerations (teleportation, translation, dash mechanics).
- Exercise: Implementing a teleportation feature.
- Exercise: Switching between models.
- Exercise: Placing points of interest.
- Exercise: Navigating between points of interest.
Day 5 (Optional)
- Exercise: Designing a furniture catalog.
- Exercise: Placing furniture.
- Exercise: Adjusting interior lighting.
- Exercise: Changing the time of day.
Day 6 (Optional)
- Designing and prototyping multi-user experiences.
Requirements
- Requirements:
- VR headsets and VR-compatible workstations (Windows) along with sufficient floor space to comfortably test applications for each headset.
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like