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Course Outline

  • What is an Embedded System?
    • Basic Definition
    • Key Historical Milestones
    • Defining Characteristics
    • Rationale for Using C++
  • Contrast with C
    • C as a Subset of C++ – With Nuances
    • Performance Implications
    • Additional 'Free' Capabilities
    • Arguments Against Using C++
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Destructors
      • Copy Assignment Operator
    • Move Semantics – Preventing Unnecessary Deep Copies
    • The struct in C++
    • Namespaces
  • Inheritance
    • Overview
    • Implementation
    • Performance Considerations
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Overview
    • Virtual Functions
    • Virtual Destructors
    • Implementation Details
    • Runtime Type Information (RTTI)
    • Performance Considerations
  • Templates
    • Overview
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat Issues
    • Implementation Strategies
    • Template Meta-Programming
    • Templates vs. Inheritance?
  • Error Handling
    • Exception Handling
    • Performance Concerns
    • Implementation Details
  • Inline Code
    • Appropriate Usage Scenarios
    • Strategic Approaches
  • System Startup
    • Boot Process
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Key Enhancements to STL from C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency Support
  • Memory Management
    • The C++ Memory Model
      • stdint Types
      • Atomic Types and Operations
    • Strategic Approaches
    • Variable Management
    • Placement New
    • Custom Memory Management
  • C/C++ Interoperability
    • Name Mangling
    • Static Initialization
    • Dynamic Memory Allocation
    • struct Contents
      • POD – Plain Old Data Types
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-Mapped I/O
    • Interrupt Handling
    • Initialization of Static Objects

Requirements

There are no specific prerequisites required to enroll in this course.

 21 Hours

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